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Brought Down to Badass: They conduct a ritual to re-establish the Edicts of Guthix to counter Zamorak and his threat towards Gielinor after the Elder God Wars, at the cost of permanently surrendering their World Guardian powers.Broke Your Arm Punching Out Cthulhu: They manage to defeat Zamorak in battle and banish him from Gielinor, but not without permanently surrendering their World Guardian powers as a cost to re-establish the Edicts of Guthix.On the flip side, as they are the only individual infused with shadow anima, they successfully infiltrate Kerapac's laboratory and sabotage his plans of sacrificing Gielinor to destroy the Elder Gods.During the quest "Children of Mah" when the adventurer falls down a lavafall, Seren is not able to save them by simply teleporting them to safety. The adventurer's resistance to the power of gods can also be a disadvantage as is it means gods cannot use magic on them even just to help them if the adventurer isn't able to give their permission.But this curse also makes it nearly impossible for the adventurer to absorb divine magic and ascend into godhood themselves. The World Guardian was given Anti-Magic against divine spells, making it very difficult for the gods to affect the adventurer without their permission.Blessed with Suck: The World Guardian receives a blessing from Guthix, but as with all of Guthix's gifts, it is balanced out by a curse in the form of shadow anima, as Charos reveals to them in "Desperate Measures".Not as great as the Completionist Cape, but there's also the Master Quest Cape, which can be acquired by fulfilling, on top of the completion of all quests, lore-related requirements.The trimmed Completionist Cape, on the other hand, requires the completion of (mostly) even steeper requirements, although it doesn't offer any additional stat bonuses it's just there to look impressive. By completing a set of requirements, which range from achieving skill mastery, to quest/mini-quest completion, to unlocking Lunar Spells, players can acquire the Completionist Cape, the best cape in the game.Badass Cape: Capes of Accomplishment, which prove that you have attained the highest level possible for a particular skill.The gods are unable to teleport or do many other things to the player without his/her permission, but they can still take away items and the adventurer can still be hit by the indirect effects of divine magic. Nevertheless, they aren't completely immune. The adventurer also uses their immunity to help ease the pain of a Dragonkin temporarily. Anti-Magic: Thanks to Guthix, the adventurer can No-Sell a lot of godly powers, and it is implied that he made the adventurer unable to ascend into godhood themselves.Though they lack the cosmic might of a deity, Guthix infuses their soul with shadow anima, the antithesis to the regular anima the gods are made of, making them 'not really human.' This offers them some defenses against divine magic.
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Most commonly referred to as "adventurer" in the Fifth Age, they come to be known as the "World Guardian" upon the beginning of the Sixth Age.
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